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I'm having a really hard time figuring out if it's possible for my setup to work or not.
Mac laptop OSX 10.8.5
Oculus Development Kit (DK1)
Oculus Runtime 0.4.4 (oculus_runtime_rev_1_sdk_0.4.4_osx.dmg)
Unity 5.1.1f1 Personal (free)
OculusUtilities_0_1_0_beta (Unity package)
With runtime 0.4.4 I am able to access the Oculus Configuration Utility app, and can run the demo scene just fine, so I know the headset works with the operating system (I tried runtime 0.5.0.1, and I was not able to run the config utility).
Getting Started (Mac) 5.1.0p1 onward works with Oculus Runtime 0.5.0.1-beta on Mac (10.9+). We plan to still support mac via 0.5.x runtime, but as Oculus announced, Windows + Gear VR is where Oculus’ primary focus will be for the near future.
But when I try and run the demo scenes in the Unity package, I get these errors:
DllNotFoundException: OVRGampad
Is it possible to develop with Unity 5 free for Oculus DK1 on Mac?
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